Moving onto the next challenges!

The time has come to step out from my comfort zone and after over 5 years of a great adventure with Vivid Games move to other company to make other projects.

Working in Vivid Games was a fantastic experience and great fun. I learned a lot about mobile games development and coding in general. People there are kind and friendly, atmosphere is amazing.

Migrating to IPv6

When writing a multiplayer game the question that arises more and more often is – “Should I bother about an IPv6?”

Short answer – YES! The IPv6 is no longer a tale from the future. The number of people using the newest version of the Internet Protocol increases really fast. Quick look at Google Statiscits and you will see, that numbers of requests to Google via IPv6 grows expotentially and when writing this post it reaches 18%

One of the reason why the IPv6 suddenly became a thing (except the main one – that we’re running out of addresses) is that Apple started rejecting apps that were not working with IPv6-only networks (Source). Shortly after that – Amazon announced support for IPv6 on their EC2 servers (Source). Currently – the biggest market that uses IPv6 is the mobile one, where number of devices might be even greater than the number of stationary computers.

So, how the networking code should be written to support the IPv6?

Small blog changes and Happy New Year!

Here we are – at the edge of the end of the year. For me it was a really good year. I’ve been on some game jams, made cool games, had a road trip to the USA, been on lots of conferences, met lots of new people… Yeah, it was good.

But the new year is comming and with it – new challenges. I know that it is only a number and the concept of time is a funny thing in general, but this is still a good measurement point for what you have accomplished and what you can do in the future. Let’s say, it’s like a very long scrum’s sprint!

So, here are some little changes on the webpage (which, by the way, is here for over 2 years, wohoo!):

GIC 2016 lectures

So,.. I was at the Game Industry Conference in Poznań and I was lecturing about Unreal Engine 4 on mobiles and about Websockets. Because some of the attendants were asking about the presentations to download here are the links!

Also I’d like to thank all of you for been there. And for votes. You are awesome!

Simple hex picker

Using hexes instead of square fields gives strategy games more depth and variety in creating interesting, tactical situations. But, because of its shape, it is slightly more challenging to implement them. This article will show how to nicely pick the proper hex tile using a mouse.

First of all, let’s look at the interesting properies of the hexagon.



Welcome to the great and sumptuous reopening of the blog!

This will be another iteration of a place where I, your humble coder and developer, will post about programming and games. Or at least I’ll start with these subjects.

Why the reboot? Well, there were few things that didn’t go well.

  • Lack of articles and the quality of those that existed.
  • Language that not everyone could understand.
  • Technical issues with AJAX… let’s say: triumph of form over content.

There is also an another thing, I’ve just realised that I’m not and I probably never will be a good writer. So I’ll try to describe only the most important aspects of future topics – briefly an concretely.

I also invite you all to follow me on Twitter as a form of the newsletter (and because everyone has a Twitter… right?)

Ok, enough of this introduction. Let’s start this advanture!