Sergeant Transmission: Pigeons of War

Another year – another Global Game Jam! It lasted 48h and this year topic was: “Transmission”.

Me and my colleague wanted to show the old way of message transmission – through the post pigeons, during the World War. We’ve also accepted the challange given to us by the other game jammer – to make a multiplayer game.


Migrating to IPv6

When writing a multiplayer game the question that arises more and more often is – “Should I bother about an IPv6?”

Short answer – YES! The IPv6 is no longer a tale from the future. The number of people using the newest version of the Internet Protocol increases really fast. Quick look at Google Statiscits and you will see, that numbers of requests to Google via IPv6 grows expotentially and when writing this post it reaches 18%

One of the reason why the IPv6 suddenly became a thing (except the main one – that we’re running out of addresses) is that Apple started rejecting apps that were not working with IPv6-only networks (Source). Shortly after that – Amazon announced support for IPv6 on their EC2 servers (Source). Currently – the biggest market that uses IPv6 is the mobile one, where number of devices might be even greater than the number of stationary computers.

So, how the networking code should be written to support the IPv6?